ITEC2110:Fall2011:Fuller:Projects:Project3

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Contents

The Blender Project

Overview: You will construct some rudimentary models and animations in Blender

Project Template: Project 3 Template

Blender Download: blender.org. Windows users, please download the Installer. Mac users, please download the version that corresponds to the type of Mac listed.

IMPORTANT NOTE: Please read all instructions thoroughly and carefully before calling on the instructor for help. Please remember that your neighbors, the Blender help menus and the internet are also all resources that you can consult.


Before You Begin

1. Copy and paste the following template on your Project 3 page: Project 3 Template.

2. If you're using a Mac, go to System Preferences and make sure the mouse matches the configuration below:

JrowanMouseSettings.jpg


Part I: Basic 3D Shapes

1. Start Blender. Divide up the screen as shown in class or use the sample file.

2. Inside Blender, build the the following objects:

  • A green Cylinder
  • A red Sphere

3. Make sure both of these objects are in clear view of the Blender camera.

4. Render and save an image of these objects.

5. Upload the resulting .jpg file and update the wiki template.

6. Save your Blender project to your thumb drive for personal reference.

Part II: Intermediate 3D Shapes

1. Start Blender. Divide up the screen as shown in class or use the sample file.

2. Make two colored cylinders. Each cylinder must be a distinctly different color.

3. Push one cylinder through the other at 90 degrees.

4. Make the intersection of the two objects (be sure to create a duplicate first).

5. Drag the new intersection out so that it is sitting next to the crossed cylinders.

6. Make sure all three objects (both cylinders and the intersection) are in the same camera view.

7. Render and save an image of these objects.

8. Take these new objects and move them out of the camera view so that you can build the next objects.

9. Make a colored sphere and a cube. Each shape must be a distinctly different color.

10. Place them together so that the cube is poking out of the sphere.

11. Make the difference of the sphere and the cube such that you end up with a sphere with a square hole (be sure to create a duplicate first).

12. Drag the new difference out so that it is sitting next to the sphere with the embedded cube.

13. Make sure all three objects are in the camera view (the sphere with the cube in it and the sphere with the hole in it). If necessary, rotate the objects so that you can see the hole in one sphere and the cube in the other.

14. Render and save an image of these objects.

15. Now place all six objects from Part II (both cylinders, the cylinder intersection, the sphere, the box, and the sphere and box difference) into the camera view together.

16. Create a colored plane behind these objects.

17. Arrange the light source so that the objects cast a shadow on the plane.

18. Render and save an image of these objects.

19. Upload the resulting three .jpg files and update the wiki template.

20. Save your Blender project to your thumb drive for personal reference.

Part III: Animation

Divide up the screen as shown in class or download the animation sample file (NOTE: This is not the same sample file as the first two parts).

1. Using Blender, create a five-second animation with the criteria listed below.

  • Object Requirements
    • It contains at least 5 objects (not including the camera and light sources) of different shapes.
    • One of these objects is a plane that serves as a background.
    • The background plane completely fills the background
    • All objects are colored or textured (or both).
    • The background plane is an imported photo.
  • Animation Requirements
    • At least three of the objects (not including the camera and light sources) are animated (i.e. they are moving in some fashion).
    • At least one object rotates and translates (i.e. slides).
    • At least one object changes scale.
    • At least one of the rotating objects is attached to one other object that moves along with it.
  • Lighting Requirements
    • There are at least two light sources.
    • At least one light source is stationary.
    • At least one light source is attached to one of the moving objects in such a way that as the object moves through the scene, moving shadows are cast.

2. Export your animation as an AVI file with a resolution of 400 px x 300 px (although you can make smaller renderings to test your animation).

3. Render and save a .jpg image of one frame of your animation. This frame should show all five objects discussed above.

4. Upload both your movie file and your rendered image to the wiki. NOTE: Your movie will probably be in the ballpark of 10 MB, and it will take a few minutes for the wiki to upload the file. Please be patient.

5. Update the wiki template with your image and download link to your Movie file. Include a 1-paragraph description of what this movie is supposed to show. Be sure to mention all objects and light sources and how each moves during the animation.

Grading Criteria

Part 1 (10 points)

  • 2 Objects, properly colored (5 each)

Part 2 (45 points)

Image 1: (15)

  • Two cylinders (5 each)
  • Intersection of cylinders (5)

Image 2: (15)

  • Sphere and cube (5 each)
  • Difference of sphere and cube (5)

Image 3: (15)

  • Objects (5)
  • Plane (5)
  • Light source (5)

Part 3 (35 points)

  • 5 objects (2 points each)
  • 3 objects animated, including attached object (5 each)
  • Two lights, including attached light (5)
  • Description (5)

Completion (10 points)

Everything uploaded to the wiki with the proper formatting

Additional Tips and Resources

Personal tools