User:Cjenkins
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Dr. Jam Jenkins
Education
- Doctorate of Philosophy in Computer Science, Duke University May 2007
- Master of Science in Engineering in Operations Research, University of Texas at Austin May 2000
- Bachelors in Computer Science with Honor and Distinction, Duke University May 1998
Publications
- Jam Jenkins and Carla Ellis. Using Ground Reaction Forces from Gait Analysis: Body Mass as a Weak Biometric. Fifth International Conference on Pervasive Computing. Toronto, Canada. May 2007. (pdf)
- Jam Jenkins and Robert Duvall. Integrating Video Games into CS1. 2nd Annual Microsoft Academic Days Conference on Game Development Poster Session, Orlando, Florida, February 2007. (pdf)
- Jam Jenkins. Weakly Identifying System for Doorway Monitoring. Duke Fontiers Poster Session. May 2006. (pdf)
- Jam Jenkins. Teaching Computer Programming and Applied Elementary Mathematics & Physics Using Video Games as Simulations. 3rd annual Hawaii International Conference on Statistics, Mathematics and Related Fields, Honolulu, Hawaii, June 2004. (pdf)
Work Experience
- 2007-2008 Assistant Professor, Department of Information Technology , Georgia Gwinnett College, Lawrenceville, Georgia
- 2006-2007 Visiting Assistant Professor, Mathematics and Computer Science Department, Western Carolina University, Cullowhee, North Carolina
- Spring 2007 Video Game Developer, University of North Carolina Chapel Hill and Duke University Eating Disorder Programs
- 2005-2006 Instructor of Java for Video Games online course through Duke University Talent Identification Program e-Studies
- 2003-2006 Independent Software Developer in Data Mining and Visualization
- 2000-01 High School Teacher at Lyndon B. Johnson High School in Austin, Texas
- 1997-present Computer Programming Instructor for the Duke Talent Identification Program Summer Residential Programs
- 1996-2006 Private Tutor in Computer Science
- 1996-2005 Teaching Assistant, Duke University Computer Science Department, University of Texas at Austion Operations Research Department
Projects
- FANG Engine - the Freely Available Networked Gaming Engine, a networked multiplayer 2D Java video game engine designed to teach introductory computer programming, networking, simulations, and software engineering.
- Keystroke Grabber - a basic problem in keystroke recognition is the lack of a common database and framework for comparing different keystroke recognition performance. This project is aimed at developing a common framework and corresponding database of keystrokes by which different systems may be compared.
- Shape Launcher - a video game developed to investigate motivations of children of women who have had anorexia nervosa
- SAFTI - the System Architecture For Tracking Individuals, dissertation research
- WISDOM - the Weakly Identifying System for Doorway Monitoring, dissertation research
Featured on the Discovery Channel Technology News'.
- Feature Added Branch Predictor in Multilevel Pipeline - a computer architecture course project using neural networks to predict branching
- Implementing Efficient Peer-to-Peer Keyword Searching - a networking and distributed systems course project for distributing searches
- Swap Neighborhood Structure for the 5-TSP - visualization of the limits of the swap move in the odd-TSP
- Java 3D Simplex Tutorial - visualization and interactive tutorial of the simplex method
- Java Whiteboard System (JAWS) - a visual chat program
Teaching Experience
- Fall 2007 ITEC1001: Introduction to Computing, Georgia Gwinnett College
- Fall 2007 GGC1000: First Year College Seminar, Georgia Gwinnett College
- Spring 2007 CS130: Introduction to Computing, Western Carolina University
- Spring 2007 CS363: Software Development, Western Carolina University
- Spring 2007 CS493: Biometrics, Western Carolina University
- Fall 2006 CS130: Introduction to Computing, Western Carolina University
- Fall 2006 CS150: Problem Solving and Programming, Western Carolina University
- Fall 2006 CS495: Senior Capstone, Western Carolina University
- Developed course materials for CPS4: Java for Video Games - an introductory programming course for non-majors and potential majors with no prior programming experience. This course is part of the Fall 2006 Game2Know Focus Program.
- 2005-2006 Duke TiP eStudies Java for Video Games
- Spring 2004 CPS4: Java for Video Games - an introductory programming course for non-majors
- Summer 2001-present Duke Talent Identification Program (TiP) Java for Video Games
Talks
- Using the FANG Engine to Teach Java Programming - a tutorial at the Digital Game Xpo , June 22, 2007
- Electronic Gaming - an invited workshop at Western Carolina University's Scholarship of Teaching and Learning Faire, April 2, 2007
- Java for Interactive Realtime Simulations - given at the Visualization Friday Forum April 2, 2004
- Syzygy: a Framework for Distributing VR Applications - given at the Visualization Friday Forum April 11, 2003
Professional Memberships
- International Game Developers Association (IGDA)
- Georgia Game Developers Association (GGDA)
- ACM Special Interest Group on Computer Science Education (SIGCSE)
Extracurricular Activities
- Former President & Founder of the Graduate Student Dance Club
- Former Graduate and Professional Student Council Representative for Computer Science Department
- Cycling for Transportation
- Former Social Chair of University of Texas Cooking Club
- Former Member of Heart of Texas Whip Dance Club
Contact Information
- Phone: 678-407-5770 (office), 678-520-8643 (cell)
- Email: cjenkins@ggc.usg.edu
